Mage Hook, a smol Dungeon Crawler


It's released! Ah man, it's so good to finally have this more or lesss donnneee!!!
Mage-Hook is my 2nd game lead in the Gamkedo.com club. You can now play it at https://claytaeto.itch.io/mage-hook


It's my first time really jumping into pixel art and animation. I've worked really hard and studied as many  tutorials I could find. A huge shout out to saint11 and sandygordon for their amaazing gif tutorials. 

Get ready for some animations.

This is where I should start on my animations. Clear colors, blocked out movement. A lot of the time my blocking out looks better than my finished animations. Maybe I should make a game where everything is flat colors like this. 



I feel like this is one of those cases hahaha. I made things difficult by giving them a bone to hold in their hand. Silly Skelly, it's hard to tell the difference between your ribs and your hand. Lessons learned. 

There's a bunch more animations I made for the game. Here are some of my favorites. 

Files

Mage-Hook.zip 12 MB
Nov 06, 2017

Comments

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Hi Clay-Taeto, I played your game until the end, and found that while the skeletons fought back hard, I could easily dispatch them when I had something solid to hide behind.

The first boss added a level o difficulty by not registering any hits from the side, while the second boss stopped running around after a while, so I started shooting at it from a distance, then closed in and continued hammering him with the 3 bullet spreadshot from up close :)

Kudos to making the player explore all the rooms to find all the heart powerups and spreadshot abilities :)